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11 ways to get ahead


  • Practice 501 and let DartPro help you become a better darter. You get realtime finish suggestions: preferred finishes and pressure finishes. A Missed Doubles Counter keeps check on your Double Checkout Percentage and your Average is displayed on top next to your past Averages to keep you on your toes. Your games are saved to a database and charts are generated to see how you progress over time. There's also a comprehensive Statistics section with an overview of high scores, high finishes, Global Average and Averages by Categorie to give you insight in your game.

  • If you want to play against friends or family locally, DartPro got you covered. Just set up a game and let DartPro do the math. Games are saved to a database to see how you are doing over time against particular opponents. And ofcourse there are Finish suggestions and Averages for each individual player.

  • Like a 501 game, but you get to pick your starting point. Great if for instance you want to play 301 double in, double out, 170 or 1000001 and practice your stamina ;) You get realtime finish suggestions: preferred finishes and pressure finishes. There's also a comprehensive Statistics section with an overview of high scores, high finishes, Global Average and Averages by Categorie.

  • The aim of every game in DartPro is to keep you motivated and this one ups the ante by allowing you to play against yourself through your saved games. You try harder because surely you don't want to loose against your former self. Also beats any computer opponent because it's more personal and natural.

  • Ten is a game where you can test yourself against 20 different levels. The progressbar on top keeps you informed if you're ahead or trailing: The top one gives you the amount of turns left and the bottom one where you are currently. Like the other games, it keeps you focussed on every throw. There's a Statistics section that gives a percentage view for each level you've tried. If you consistently average more than 50% for a certain target, it's time to move on to a higher level.

  • Shootout is a game where you can work on your stamina without those nasty doubles. Fire away at that treble 20 and try to stay ahaed of the averages from previous matches: the Categories turn red if you're below them, or green if you're above. Great indicator to see what part of your game needs improvement. In the Statistics section you get an overview of high scores, Global Average and Averages by Categorie that you can filter on a timespan.

  • In Cricket, the objective is to close the numbers 20 - 15 and bull. To close a number, you must hit that number 3 times. If you've hit it more than 3 times, every extra score is counted as extra points. This makes for very interesting game play and is a great exercise in hitting important triples we need when finishing a game of 501. The number on top represents your Marks Per Round or MPR. Turns green or red if you're above or below the average of your previous games.

  • Stand alone Finish Calculator. Learn the preferred and pressure finishes recommended by the pro's or find alternatives.

  • The objective of Round the World is to hit a round of doubles in numerical order, beginning with double 1 and ending with double 20. Because some people like hitting the Bull and think it's an essential element in the game of darts, I made including the Bull an option. In the Statistics section you can see the averages for each individual Double. The 5 Doubles with the lowest Average are in red so you can easily spot which one needs your attention. Round the World is an excellent game to help you improve hitting Doubles.

  • This is Bob's 27, a great practice routine developed by Bob Anderson to help you work on your doubles. Starting off with 27 points, you go round the board throwing three darts at each double from 1 to 20 in consecutive order, finishing on the Bull. Every double hit earns you the double's score and is added to your total, e.g. 2 hits on Double 2 earns you 8 points. Miss a double with all three darts, and the value of the double gets substracted from the total, e.g. 3 misses on double 6 and 12 points are substracted from your points. Try and finish the board but once you're down to zero or less the game is over.